Cash Flow Analysis
The most important source of cash is the profit a business makes from trading, and most loss-making businesses eventually run out of cash (Tutor2u, n.d.). Keeping this fact in mind, SIE sells its consoles at a loss—the degree to which is unknown because the company keeps the cost of the materials comprising its consoles a secret. Given that Sony’s PlayStation 5 disc version console is $599, if an example of a $90 loss is used per console sold, selling the 500,000 consoles as per the initial new customer goal will net a loss of $4.5 million. Selling 17.1 million to match the target customer population would net a loss of about $1.54 billion.
This cash flow problem is handled by the sale of video game software. It costs about $2.00 to press a Blu-ray disc (Bangeman, 2006), which is the medium PlayStation games use. The majority of PlayStation 5 games are sold for $70 (new). Most owners of a console buy more than one game, with the average PlayStation owner owning around ten games (Tailby, 2019). Ten games less cost of Blu-ray printing is $680, which makes up for the $90 loss per console sold almost 8 times over. This translates to an average of $590 profit per console owned by a customer. This strategy is key to staying ahead of any cash flow problems caused by manufacturing and sales of the console.
References
(n.d.). Causes of cash flow problems. Tutor2u. https://www.tutor2u.net/business/reference/causes-of-cash-flow-problems
Bangeman, E. (2006, March 16). Blu-ray discs too expansive to make? Ars Technica. https://arstechnica.com/uncategorized/2006/03/6400-2
Tailby, S. (2019, January 15). PS4 Has a Very High Software Attach Rate, Average Player Owns Around Ten Games. Push Square. https://www.pushsquare.com/news/2019/01/ps4_has_a_very_high_software_attach_rate_average_player_owns_around_ten_games